AI Insights · Timothy · July 2023
Top 5 Roguelike Games Performance in Netherlands Q2 2023
Discover the performance trends of the top 5 Roguelike games in the Netherlands during Q2 2023, including key metrics such as weekly downloads, revenue, and active users.
During the second quarter of 2023, the top 5 Roguelike games in the Netherlands demonstrated varied performance metrics across weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insight into the trends and popularity of these games.
RAID: Shadow Legends experienced fluctuations in its weekly revenue, peaking at approximately $38K in the week of May 22. Weekly downloads saw a decline, starting from around 970 at the end of March to about 493 by the end of June. The game’s weekly active users also showed a downward trend, decreasing from 4K at the beginning of the quarter to roughly 3.2K by the end.
Hero Wars: Alliance saw its highest weekly revenue in the week of May 22 at around $26.8K. Weekly downloads were highest in early May at approximately 3.5K but experienced a decline, ending the quarter at around 2K. The game maintained a relatively stable number of weekly active users, peaking at 12.9K in late April and closing the quarter at approximately 11K.
AFK Arena showed consistent weekly revenue, with a peak of around $16.9K in the week of May 22. The game’s weekly downloads were relatively low, starting at about 117 and ending at 109 by the end of June. Weekly active users saw a slight decline from 2.9K at the end of March to around 2.4K by the end of June.
Idle Heroes - Idle Games exhibited a notable peak in weekly revenue at approximately $21.1K in mid-June. Weekly downloads fluctuated, starting at 350 at the end of March and ending at around 297 by the end of June. The game’s weekly active users remained relatively stable, with a slight increase to about 4.9K in mid-June.
Legend of Slime: Idle RPG War experienced its highest weekly revenue in the first week of April at around $13.2K. Weekly downloads started at approximately 6.8K at the end of March but dropped significantly to around 2.8K by the end of June. The game’s weekly active users showed a downward trend, starting at around 20.2K and decreasing to approximately 11.6K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.